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    <h2>FSM (Finite State Machines)</h2>
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  <p><span class="blink"><a href="FSM.html">FSM</a><br />
			Set the initial state of this Finite State Machine.</span></p>
	<p><a href="FSM_transitionTo_.html">transitionTo()</a><br />
 	Have the FSM schedule a transition for the next update().</p>
  <p><a href="FSM_immediateTransitionTo_.html">immediateTransitionTo()</a><br />
	  	Have the FSM transit to the next state immediatly.</p>
    <p><a href="FSM_getCurrentState_.html">getCurrentState()</a><br />
	  	Get the current state of this FSM.</p>
     <p><a href="FSM_isInState_.html">isInState()</a><br />
	  	Check if this FSM is in the State state.</p>
     <p><a href="FSM_timeInCurrentState_.html">timeInCurrentState()</a><br />
	  	Get the current state of this FSM.</p>
     <p><a href="FSM_update_.html">update()</a><br />
	  	Get the current state of this FSM.</p>
     <p><a href="State.html">State()</a><br />
Set the initial state of this State.</p>
  <p><a href="State_enter_.html">enter()</a><br />
	  	Call the userEnter function callback.</p>
     <p><a href="State_update_.html">update()</a><br />
	  	Call the userUpdate function callback.</p>
     <p><a href="State_exit_.html">exit()</a><br />
	  	Call the userExit function callback.</p>
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